You may be able take one extra hit depending what is hitting you but extremely situational perk with such a low benefit.When in critical health, gain 20% damage resistance* The feat Rock Steady makes you immune to knockdowns by throws and parries when OOS, coupled with this perk your OOS is really safe and lasts for 2 seconds if getting pressured by anything else than bashes letting you to enter OOS in order to regain your stamina to full in no time.After you get your third block or parry in a 1v1 you will usually have full stamina.Tier A / Tier S when using the feat Rock Steady.When Out of Stamina, blocks and parries generate 20% stamina 20% boost gives +3hp to Shields Up and +5hp to Vengeful Barrier making it not bad but not good when coupled with both.Without shield giving perks or feats it is hard to get any value reliably.Tier N / Up to Tier B with perks Shields up and Vengeful Barrier or with feats that provide shields.15 health that cannot be regained once lost is not that much but it is not bad either, specially if you get revived to a fightĪll shields received are increased by 20%.Upon spawn on when revived receive a +15 health shield Upon Hero kill, your next attack deals 20% more damage Only one hit and the effect is gone, 20% is not significant enough for that.Upon spawn or when revived, first attack deals 20% more damage Also good in Breach for speeding up rotations or as a get away tool. Extremely good if you are ganking in Dominion for speeding up your rotations.Upon hero kill, gain 20% movement speed for 10 seconds This will let you tank a light or around 3 heavy blocks more, not that great but also not trash.You have the potential of getting 16 more HP quite fast if you are able to get the executions on each enemy hero.However, can help you land that one final hit or do the last needed feint on your opponent before OOS if stacked with Endurance, credit to u/SgtBearPatrolįor each unique player/bot Hero executed, increase max health by +4 (max 4 increases).3% stamina cost difference at renown 4 is negligible and you (hopefully) spend more time fighting at renown 4 than at critical health during a match.Inferior to Endurance that seems to often be available at the same time, which gets you a similar effect at all times (3% to 12%).Only applies when you are with less than 25 HP, 1 or 2 hits away from death with too little benefit.Tier N / Tier C when stacked with Endurance.When in critical health, gain 15% stamina cost reduction 3% to 12% permanent stamina cost reduction is not huge but it is not totally bad either. When gaining a renown level receive 3% stamina cost reduction (max 4 gains) Extremely good in Breach for generating more health from officers.Upon execution, heal an additional +15 health N, not viable, the effect provides hardly any benefit considering how it is triggered.
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